Paladin is only good at 1vs1 if you got SI, without SI the damage is only like BM (or lower if you got skull) while bucc is strong with just self buffs (and even with SI bucc is still a bit stronger than paladin unless the boss is holy weak)īucc also got op iframes so you don't fall as much and don't use much hp pots while Paladin falls a lot in HT, it's also stronger at multi target once you got max snatch because ds and snatch got very long range while acb got trash short range. Make a bucc I got both bucc and paladin and I like bucc more lol I personally chose drk for the more engaging gameplay, but I know lots who dislike it It does have hyper body which is a useful party buff and allows you to bring unwashed friends on boss runs which is nice. Their dmg is (in theory) slightly better than heroes but in practice its slightly worse. There isn't much else to them really, but they're regarded as stronger than drks.ĭrks are abit difficult to get used to initially due to how bezerk works, and you'll have to accept not being able to chat in boss runs for fear of dying. They stand in 1 spot and hit up to 3 targets. They are much more single target-oriented than the other 2 warriors though, but are rewarded with the highest single target dmg. Paladins are rising in popularity and you're fairly likely to get accepted to boss runs like zak and horntail now simply because you can remove weapon cancel. If you're not intending to train at those areas though, it'll probably be slower than the other 2.Īs for 4th job, they each have their strengths and weaknesses. Paladins get their elemental charges at 3rd job, which helps them excel in elementally weak training areas.
I'll start with 3rd job cos that's where they start to differentiate themselves abit more.Īt 3rd job dark knights are the best mobbers due to crusher and fury, but that being said heroes aren't all too different, just that they still rely on 1st job skills.